Sourced from official drop table repository. However, this is a total guess, I personally have never used them at all. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. This weapon has impressively high base damage and slash damage. For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. Caps at 75% armor reduction at x10 stacks. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. Close. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Impact Damage | WARFRAME Wiki | Fandom To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Has no effect on the other damage types, including elementals. at that point you might aswell got for a Heat nukor if what you want is damage. Puncture Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. Explosions from the gun inflict self . Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. A +10% slash would make the weapon deal 5 more slash damage. All rights reserved. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Can be combined with Crash Course to provide a 150% increase to Impact damage. Puncture The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). 2020 Digital Extremes Ltd. All rights reserved. (Half the damage of Puncture). Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . Classic and satisfying dish with garlic, lemon, and rosemary. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. True damage is an unlisted damage type that some Warframe abilities possess. each stack has individual duration. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. Magnetic can be created by combining Cold and Toxin. 1 mod = 5 stacks (resets at 5 stacks) Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. It has no damage modifiers or unique status effects. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. For example: Burston is 10 in each category. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. As armor reaches infinity, damage approaches 0, with the exception of Bleed. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Piercing Hit: +90% Puncture, +0.9 Punch-through generally they aren't too helpful, because for whatever reason, they max out at just +60%. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Official Drop Tables In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Credits Required To Max if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. A +10% slash would make the weapon deal 5 more slash damage. Out of every elemental damage type, Blast is arguably the worst. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. What ARE Slash, Impact, and Puncture? : r/Warframe New Impact to Slash Mods Hot or Not?! Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. Each of these will have an elemental status tied to them. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. Ambassador Warframe Your Quick Guide - Hypernia Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. The mods that increase the damage of a type is the percentage of that damage type, not total. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. As above, you dont generally want to use them. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Anything with more than 50% of its IPS damage as Slash should split bodies. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. WARFRAME Wiki is a FANDOM Games Community. Common With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Damage = impact + puncture + slash + elemental Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. 4 Forma Tiberon Prime Build by GameHasWeirdNames - Slash tiberon Covering the hottest movie and TV topics that fans want. All stack counters should be rolling counters, e.g. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? New player here. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Browse our network 9 Caps at 75% reduced accuracy at x10 stacks. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . and if you dont have the elemental mods you need to build optimally. 100 Base damage, Bleed ticks for 35 each. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? For safety, rockets arm after traveling a safe distance. It's easy! Reloads are faster while sprinting, even more so in Gauss' hands. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Simply selecting the proper config for the occasion ~ been working well for me so far. BY: Erica Ziegler-Smith . To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. which is why in my suggestion, there would be effectsthat bypasses armour and shields. So the damage of a weapon can in a sense over ride the base status of the weapon. Stat-wise, the Tenet Livia is a fantastic melee weapon. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. Best Warframe Sniper Rifles, Ranked - Pro Game Guides *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. Enemies cannot recharge their shields naturally while Magnetized. WarFrame PvE MMO-Lite . That's because Corrosive has a +75% against Ferrite. It's scaling armor that breaks it. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. You need to be a member in order to leave a comment. 6 . Yes I know that, but does it matter? Polarity They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Valve Corporation. Impact or Puncture or Slash? Only use this on a status primer. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. Including stuff like enemies that are affected by this or that, etc. yes it should, but it shouldnt make enemy levelredundant. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. (It's weaker than pure Viral before you even pair it with Slash.). I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). yes, anyone shouldhave been able to see that coming. Log In Sign Up. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Its shot deals Impact, Slash, and Puncture damage types simultaneously. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. These elements typically come with more potent damage modifiers and status effects. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). 1. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. Slash: Slash Damage is one of the three physical damage types. Edit Preferences elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. 310 TPV Impact Thermal Cut Glove, Grey & Black - Large, Regular 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Effect caps at 75% at 10 Puncture stacks. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. 2. Trading Tax All Warframe Damage Types, Explained - Pro Game Guides 100% Hemocyte/Eidolon/Lephantas Armor Strip - Overframe Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Warframe: Every Mod Set Ranked From Worst To Best - TheGamer basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. The Synoid Helicor deals the most impact damage of the hammer-type weapons. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. everyone wants OP builds that pretty much trivialize the entire game. Melee units are unaffected by Blast's status effect. It causes enemies to flinch and recoil backwards. Naramon The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Stacks to 325% increased damage at x10 stacks. Armor and health scale with level, but Bleed is only stopped by health scaling. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. ), You need to be a member in order to leave a comment. https://www.warframe.com/droptables Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. ((100 + 50) * 10 / 100 = 15). i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. but all three increase Elemental Damage, so i guess. Zetooo94 2 yr. ago then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. Scaling armor gives ehp disparity even between units of the same faction. Best Warframe Sniper Rifles, Ranked - Pro Game Guides The exceptions are: Accelerated Blast, which adds from the entire base damage. but the community still wants their OP status. Very high critical and status chance also with high attack speed. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. your option 2: secondary stat: Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Impact, Puncture, And Slash Mods Question - Warframe Forums Slash is the best IPS damage type. 2,000 Learn everything about Warframe's Ash. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. At low levels, all damage types are actually quite equal and do what DE intended. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. . IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Edit Preferences If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. Manage all your favorite fandoms in one place! 1XIV. Gas clouds require Faction Mods and high base damage to deal respectable damage. Update 11.0 (2013-11-20) Similar goes for Impact. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. Press J to jump to the feed. Impact Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. So i just started playing warframe again and am still learning the new damage system. 2020 Digital Extremes Ltd. All rights reserved. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Best way to damage Void Angels? : r/Warframe - reddit The fact that people stay away from impact weapons if they can is a great example. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. Type 2020 Digital Extremes Ltd. All rights reserved. sooner or later, Slash will be nerffed againor become useless against enemies. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. That's not how the math works. Its status effect, while powerful on paper, deals insignificant damage on its own. Endo Required To Max Like my question is are one type of stat more values than other? Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Chains between enemies up to 3 meters from the target. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. Option 2: Secondary stat increaseonthe IPS mods. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Blast is created by combining Heat and Cold. Ergonomic design for optimised comfort. Rubico Level Cap 1m Slash Tiks : r/Warframe - reddit.com +30% Impact Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. Puncture as a base element is good against armour. Impact and Puncture are trash. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Recommended for use with weapons that have a higher Impact damage than other damage types. 5p33dy_01, June 26, 2020 in Weapons. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. All in all - they're secondary mods, nothing more. Warframe: Every Tenet Lich Weapon, Ranked - TheGamer The damage system we have now should be further simplified. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). Warframe: Beginner guide: Recommended Mods - Blogger Out of the three i would say impact is the least important, unless you're fighting against corpus. At 6000 ferrite armor, 100 Corrosive deals 29 damage. what point does it become 0?, like what level? Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. Puncture vs. Impact vs. WARFRAME Wiki is a FANDOM Games Community. How to Get Fish Oil in Warframe - piqdc.tinosmarble.com If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now.